
Math
Instructional Strategy: advanced organizers
Day: 1-3 days
Objectives: Students will be able to factor a number into its prime factors creating a factor tree
Links to Standards: Math 4.6.1 algebraic concepts
Anticipatory Set: video Finding Prime Factors: The Branching Method from PowerMediaPlus
Assessment: Students will correctly create a factor tree from a numeral larger than 30.
Learning Connections: http://nlvm.usu.edu/en/NAV/frames_asid_202_g_3_t_1.html this site will factor random numbers.
http://www.worldofteaching.com/mathspowerpoints.html for a free ppt on prime numbers and prime factor tree
Students will log into www.starrmatica.com and complete the factors and multiples lessons/practice/tests during computer time
Learning Activities or Tasks: student will choose a number larger than 30 and make a factor tree on 11x18 poster paper.
Teaching Strategies: modeling, integrated technology
Adaptations/Modifications/Enrichment: NA
Materials & Resources: computers, projector, poster paper, supplies as needed
Lesson Evaluation & Reflection: To be completed when lesson has concluded.
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Instructional Strategy: cuing and questioning
Day: 1-7 Social Studies/Reading
Lewis and Clark
Objectives: Students will become familiar with the journey of Lewis and Clark, so that when they read in their reading basal “Lewis and Clark and Me” by Laurie Myers
Links to Standards: social studies-famous explorers
Anticipatory Set: To give cues for this adventure we’ll complete the journey at the following site http://www.nationalgeographic.com/west/main.html This site asks questions about decisions to made that will make the trip successful
Assessment: In cooperative groups of 3 students will create a board game using the map and journey of Lewis and Clark.
Now, using the map you just found, you are ready to make the game.

Materials:
# game board sized paper or poster board
# construction paper
# markers/paint
# game pieces
# 1 die
# question cards
# any other materials that might make your game board more creative or look more real!
As an expert in your area, your group will:
1. Create 12-15 question cards for the game. Place the answer in small print on the bottom of the card. A fellow member will read the question to the player who will try to answer it. Here are two examples:
* * * * * * *
(Example)
What was the name of the Indian woman who helped Lewis and Clark?
Answer: Sacagawea
* * * * * * *
2. Represent your area of expertise on the game board with at least 3 pictures or images of items you discovered or saw while on the trail. They can be decorations (placed anywhere on the game board) or illustrations (placed in the actual spot where they were found or seen):
o Images copied and downloaded from the internet.
o Drawings or sketches that you have made of animals, plants, landforms, etc...
* Remember, select the size of your pictures according to how much space is allotted on your board. Plan ahead!
You and your fellow Corps members will:
1. Design the game board in the form of a map of the trail. The general trail should go from St. Louis to Oregon and back to St. Louis.
You may choose either to have the players reach Oregon and then turn around and follow the same squares back, or you may make the squares separate, but close to each other, knowing that the Corps followed basically the same trail to and from St. Louis. Remember that around the Marias and Missouri River that Lewis and Clark split up on the way back to St. Louis.
# Your game board should include the area of the United States where the journey took place, not the whole US. For a good example of the area you should use, return to the map at the end of your virtual tour of the trail.
# Your game board must have at least 20 squares.
# You may use squares, or footprints, or whatever mark you would like your players to follow as they circulate the US.
# You may use whatever kind of game piece you like, but remember, they should be distinctly different (color, shape, etc.) so that the players can tell their piece from the others.
2. Select 5 major events on the journey to label on the game board. http://www.nationalgraphic.com/west/7map.html
# These labels should be written neatly or typed. They should help guide students who have never studied Lewis and Clark... now you must be the teacher as well as the expert.
# They can be located anywhere they look appropriate.
# Examples: In 1805, the Corps spent a long, cold winter traveling over the Rocky Mountains.
Rules of the Game:
1. Each player gets one game piece, beginning on the start square of the game (St. Louis).
2. The player with the highest role of the dice begins.
3. The first player roles the dice and travels the number of squares accordingly.
4. If the player lands on a box that indicates a question, then a fellow player must read the question to him.
# Correct Answer = Take another turn.
# Incorrect Answer = Turn is over.
5. If the player lands on a square with a direction (ex. Snow storm, go back 2 paces, or Grizzly bear attacks- must hide in a tree, skip next turn), then the player will follow the direction. Player's turn is then over.
6. First person to return to St. Louis (the beginning) WINS!!!
Learning Connections: Enjoy camping? … In an unknown place?
“On January 18, 1803, in a secret message to Congress, President Thomas Jefferson called for an expedition into the uncharted West. Jefferson, believing that the possession of the Northwest Passage was necessary for control of North America, appointed Merriwether Lewis to lead a group of men to the Pacific Ocean. Lewis, an expert in botany, the study of plants, and zoology, the study of animals, knew that he could not lead alone. He asked William Clark, a friend of his from the army, to join him. Clark's expertise was in native cultures and map making. Together, the two friends would lead "The Corps of Discovery" on one of the most memorable expeditions in American History...”
Learning Activities or Tasks: The students will create a game board that relates the adventure and journey of Lewis and Clark in the 1800’s.
Teaching Strategies: technology integration, discussion, hands-on, group work, simulation, independent activity
Adaptations/Modifications/Enrichment: NA
Materials & Resources: projector, computers, art supplies, ss books
Lesson Evaluation & Reflection: To be completed when lesson has concluded.
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Instructional Strategy: cuing & advanced organizer
Day: 1
Objectives: Students will complete a concept map relating the items packed for the journey of Lewis and Clark
What Advance Organizers ARE:
* Organizational cues
* Tools that help connect the known to the unknown
* Frameworks for helping students understand what it is they'll be learning
Links to Standards: social studies-famous explores
Anticipatory Set: What do you pack to go camping? Let’s see what was on the list for Lewis and Clark as they journeyed into the unknown in the 1800’s.
Assessment: Students to create a concept map showing at least four of the provisions categories discussed. The headline/topic for the page should be "The Lewis and Clark Expedition." The center square or circle should be labeled "Equipping the Expedition."

Learning Connections: When going on a long trip in the 1800’s it is necessary to pack many different categories of supplies.
Learning Activities or Tasks: Students with a partner will read the list of supplies taken on the expedition. Each pair will choose one category, decided why the items were included and share with the class.
Teaching Strategies: discussion, introduction, modeling
Adaptations/Modifications/Enrichment: NA
Materials & Resources: “To Equip and Expedition” (http://www.pbs.org/lewisandclark/inside/equip.html), spider web,
Lesson Evaluation & Reflection: To be completed when lesson has concluded.







